We actually sought Codemasters out as soon as we found out they had the F1 license, because we knew we wanted to work on it specifically. Jeal: Yeah, I guess as a side note it's worth saying that me and the lead designer have both worked in F1 games before. RPS: So this is newish stuff for Codies, but you're not exactly new to F1 games yourself? It seemed advisable to ask him questions about F1 2010, and so that's what I did. No one knows this better than Paul Jeal, Codemasters senior producer, and a veteran of the Geoff Crammond era F1 games. ![]() ![]() Of all the cars wot go fast few are as complicated, or generate as much Newtonian excitement, as F1 cars.
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